Microsoft’s UWP “Landgrab”

Let’s keep this one short – Microsoft have the unveiled “Universal Windows Platform“, essentially a single-codebase/multi-hardware targeted compile ecosystem with MS as gatekeepers. Less work for developers to support all MS’s device! Yay! Except they’ve got some weird rules about how games published through this ecosystem should work. Boo! But that doesn’t matter, because the whole ecosystem is open and can be used however developers want to use it! Yay!

Or least, it’s open for now. There’s nothing to stop MS putting important features behind their wall – maybe the next version of DirectX will be UWP-access only? I guess that’s a version of DirectX that on-one (who matters) will develop games for then, I guess. I hope they hurry up with Vulkan…